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1. IDEA: Jita-cam screensaver - in Player Features and Ideas Discussion [original thread]
What about just an EVE-TV, with multiple channels to choose from. Each race would have a channel, and the cam would randomly go to ships in that races area, changing every few minutes. Fight cam would take you to random fights around the univers...
- by Thera Romana - at 2010.06.07 21:59:00
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2. Fighter sized mining drones - in Player Features and Ideas Discussion [original thread]
If one is wanting to look at the ideal that the rorqual is a wing or fleet level mining vessel it would stand to reason that it would not have to be in the same belt as it's miners. Limit to rorqual (fighter size drones) could be that industrial...
- by Thera Romana - at 2010.05.23 13:20:00
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3. Fighter sized mining drones - in Player Features and Ideas Discussion [original thread]
Why shouldnt the fighter size mining drones be able to warp with ore? What about fighter size industrial drones? Carriers can assign fighters to small ships, why wouldn't the rorqual work simular? Would these mega mining drones, be assignable t...
- by Thera Romana - at 2010.05.22 19:36:00
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4. Time for a proper Exploration / Salvage ship - in Player Features and Ideas Discussion [original thread]
why do you tie salvaging with exploration, but yet do not address archaeology/hacking?
- by Thera Romana - at 2010.05.18 15:34:00
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5. Planetary Interaction info - in Test Server Feedback [original thread]
Are you looking into that each planet type will have some form of resource that will go towards the building of infrastructure. Example temperate planets would produce things like wheat, livestock, biomass type items for population related items....
- by Thera Romana - at 2010.03.16 16:06:00
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6. dust vs eve players - in Player Features and Ideas Discussion [original thread]
If they do it right you should be able to create NPC defense's to a point, there are to many sectors, of to many planet to be 100% player protected. I don't see the the xbox guys only wanting pvp. NPC defense's augmented by Players would be for th...
- by Thera Romana - at 2010.03.15 20:45:00
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7. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
Salvage takes almost no space, so cargo hold is not for salvage per'se, it is for loot. I disagree with a salvage ship that is just a salvage ship, where as a science vessel that get bonus's for salvage too, i can get behind. Otherwise just get a...
- by Thera Romana - at 2010.03.15 19:53:00
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8. Planetary Interaction info - in Test Server Feedback [original thread]
ok, having issues at time getting it to exit planet view. The planetary command centers are easy enough same with extractors and manufacturing sites. Can't comment on the scanner as it does not work yet, well not that I could see. I do believe ...
- by Thera Romana - at 2010.03.13 21:33:00
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9. Planetary Interaction with Small Gang PVP Targets - in Player Features and Ideas Discussion [original thread]
Small gang harassment capabilities are needed, very much. I would keep small gang tactics to shutting stuff down, vice destruction(so yes I agree with poster). Well developed systems could have hundreds of small logistics targets that could be d...
- by Thera Romana - at 2010.03.07 17:42:00
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10. Second version of the Marauder - in Player Features and Ideas Discussion [original thread]
While the current marauder seems to be geared towards the mission runner, I would love to see a second version geared towards exploration. get bonuses for probing, maybe an additional high slot(non weapons slot) so can fit launcher and non-covops...
- by Thera Romana - at 2010.03.07 17:14:00
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11. [Proposal] Physically 'correct' planets - in Assembly Hall [original thread]
need to fix the planets before we move onto them. Thanks for support on my topic as well.
- by Thera Romana - at 2010.01.19 22:26:00
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12. The Resurrection: The Dead Horse pos thread Comes back to LIFE!! - in Assembly Hall [original thread]
What if instead of replacing moon POS's completely, introduce the new system as both moon orbit capabale and planetary orbit capable, the old pos's could still be good moon mining outpost, the modular will just be the step between current pos's an...
- by Thera Romana - at 2010.01.18 22:48:00
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13. [proposal] Planetary interaction/RTS - in Assembly Hall [original thread]
Planets should have 3 areas of concern or ability. Upper atmosphere - transition area from regular space into planetary. should have many around a planet depending on size. would correspond to lower atmos/ground areas. Lower atmosphere - the area...
- by Thera Romana - at 2010.01.18 22:42:00
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14. DRONES WE ARE MISSING ATLEAST 3 TYPES - in Player Features and Ideas Discussion [original thread]
right now mining drones only come in a small version, I would recommend you do this for mining drones. Small(current)is for mineral mining I would speed them up though Mediums would be for gas mining. Larges would be for ice mining, slower movi...
- by Thera Romana - at 2010.01.09 13:09:00
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15. Wanted: Game login token - in Player Features and Ideas Discussion [original thread]
I would prefer a USB hardward token over a software token.
- by Thera Romana - at 2010.01.09 12:52:00
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16. - Orca - - in Player Features and Ideas Discussion [original thread]
The current ORCA while many may like it, is not a mining command ship. Its 30% of everything. Leave the current ORCA, but change its role to mining support ship, seeing as how it does not require any industrial skills. the current orca is a high ...
- by Thera Romana - at 2009.12.30 22:43:00
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17. Excavators - Tech 3 ORE Ships - in Player Features and Ideas Discussion [original thread]
Is it a cruiser? if yes would be mining lasers and not strip miners which is what everyone is freaking out about, 6 miner II's does not 6 strip miners make. You would need to look at different module, but 6 turret slots to fit, 6 mining lasers,...
- by Thera Romana - at 2009.12.28 23:27:00
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18. Fix the ORCA - in Player Features and Ideas Discussion [original thread]
I own an orca, was mining director before rorqual and orca came about. Sitting there in my BC bonusing, the miners and fighting off the stuff that came to mess with them. Granted not saying you shouldnt have to have combat troops near by for suppo...
- by Thera Romana - at 2009.12.21 01:36:00
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19. Fix the ORCA - in Player Features and Ideas Discussion [original thread]
because its a command ship, not a freighter........... you wouldn't want a weak nighthawk, astarte, or damanation would you? Its such a weak attempt at mining "command ship", its a glorified hi sec hauler, which make no sense by the way cause whe...
- by Thera Romana - at 2009.12.21 01:24:00
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20. Fix the ORCA - in Player Features and Ideas Discussion [original thread]
Reduce its cargo hold to around 1k-1.2k Decrease corp hangar to 10k ship hangar good change cargo capacity bonus to ore hold bonus. Increase ORE bay to 200-500k should be the premier ore hauler. Give it a drone damage bonus 10% per level maybe ev...
- by Thera Romana - at 2009.12.21 00:49:00
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